RealTimes, however, mixes everything together in a single package and gives it a creative spin. RealTimes competes on various levels with a number of consumer photo and video apps and plans, such as Flickr, Dropbox and iCloud. All of RealPlayer Cloud’s features are rolled into the new app and users can upgrade to RealTimes for free with all their photos and videos automatically migrated to a RealTimes account. This will create a fresh instance of the prefab on all clients and connect all RealtimeComponents together so that any state they synchronize will automatically be replicated to all clients.RealTimes is derived from an older app called RealPlayer Cloud, which RealNetworks launched in 2013. Once you've created a realtime prefab, you can instantiate it at runtime using Realtime.Instantiate(). Note: If you would like to avoid using Resources, it is possible to use the Addressables API or a custom loader by implementing a RealtimePrefabLoadDelegate # Instantiating a prefab A realtime prefab must live in a Resources folder to ensure it can be loaded at runtime.A realtime prefab must have a RealtimeView component on the root GameObject.A realtime prefab must be instantiated with Realtime.Instantiate() to ensure it is instantiated on all clients.Realtime prefabs work the same way as regular prefabs in Unity except for a few minor differences: In our documentation, a "realtime prefab" refers to a prefab that's synchronized via the Realtime API using realtime views and realtime components. # PrefabsĪny prefab can be used with Normcore as long as it has a RealtimeView on the root of the game object. For more information, check out the guide on RealtimeTransform. It's worth noting that RealtimeTransform uses ownership in a unique way. You can download a copy of the video file instead. Your browser does not support playing HTML5 video. Drag the cube around in the scene and watch how it updates on the build automatically.Click the "Request Ownership" button on the RealtimeTransform inspector (not the RealtimeView inspector).Export a build, and open it next to the editor.Create a Cube game object in the scene and add a RealtimeTransform component to it.Add a Realtime component to an empty game object and configure the appKey so it can connect. To synchronize the position of a game object using the RealtimeTransform component: It includes a few pre-built components and also includes a rich API for creating your own. Normcore uses realtime components to synchronize objects in a scene. All clients that connect to the same room name will end up connected to the same room server. It's also possible to join a room by calling the Connect() method along with the name of the room you would like to join. Realtime will automatically connect to a room when your application starts if "Join Room On Start" is enabled. Realtime manages the Room + Datastore API for you and makes it easier to synchronize the state of your scene with the datastore. Realtime is a layer built on top of that. The lower-level Room + Datastore API manages the connection to the room server and the datastore. It's the layer that synchronizes all objects in your scene to the Normcore datastore. The Realtime API is the API that Normcore uses for all real-time synchronization in Unity. Make sure you're up to speed on the Client Architecture documentation before diving in this section. Upgrading from Normcore 1 to Normcore 2.
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